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Registration Information Letter from the Director Rules - Schedules


Registration Information

Register today for our Tackle football clinics!


Youth Tackle Football Clinics

Want to improve your skills and gear up for Fall Tackle Football?  Register today for Tackle Football Clinics.

Clinics Will be held every Tuesday and Thursday from 5:00pm-6:30pm . Each session is 4 weeks long.  This will be a tackle football clinic, so helmets and pads will be provided.alt

Ages: 7-15

Cost: $80 Facility/$120 Program per session


May 7th-May 30st

June 4th-27th

July 9th– August 1st

August 6th-August 29th 


For more information please This email address is being protected from spambots. You need JavaScript enabled to view it. or our Welcome Center at 813-839-0210.


Letter from the Director

The South Tampa Family YMCA Tackle Football program dedicates itself to high mental and physical development as well as one on one teaching on how to play the game of football. Not only does the program improve developmental skills in all aspects, it teaches the importance of character values in life and the athletic arena. Some examples include how to being a team player, how to having fun, and how to be responsible . Our program also offers what many leagues don’t and allows everyone the opportunity to play. It’s the Y way!


This email address is being protected from spambots. You need JavaScript enabled to view it.?subject=From%20the%20Website-%20Football" style="outline: none; color: rgb(0, 167, 233); padding: 5px 20px 5px 0px; background-image: url(http://www.tampaymca.info/2cmby/templates/jsn_epic_pro1/images/icon-link-mailto.png); background-color: transparent; background-position: 100% 50%; background-repeat: no-repeat no-repeat;">Antonio Williamson

Tackle Football Coordinator





The most important thing that we should be thinking about is that this tackle football program is designed for the children to have fun and learn the sport of tackle football in a YMCA setting.

Practices: You will get two practices a week during the first 6 weeks, the first two weeks are helmets only no contact. You will then have one practice and 8 games. Any team practicing more that the allotted time will result in that team being asked to leave the league and the YMCA will not refund fees.

Captains: Both teams will gather together at the center of the field and the team captain from each team will say a quick prayer, thought for the day, or something inspirational. Coaches please pick your team captains during your week practice time so that they can come prepared to do this before the game starts. This is a way to get the players to learn the YMCA values of respect, faith and responsibility all rolled into one event.

We will be following High School Rules with some exceptions for the 8-man game.

Parents: Parents and fans need to be behind players box UNLESS child injury or helping out with the chains! Any parent or fan that enters the team box will be warned. If problem persist they will be asked to leave the game .

Teams: Teams are to stay in their box throughout the ballgame!

CoachesOnly certified coaches by the YMCA are allowed to participate in coaching positions during the game. These coaches are the names that appear on your team rosters. This helps everyone involved to know what the YMCA program is about and everyone is aware of the rules that the YMCA play by.

Coaches on the fieldThe 7-8 (if not interfering with the game play may have 2 coaches), and 9-10 and 11-12 year olds will be allowed to have one coach on the field either a defensive or an offensive coach during game time. The defensive and offensive coach must move to the sideline area before the play starts.

13-14 years No coaches on the field at any time.

Field Size: approximately 40 x 80 yds.

Playing Time: Each player is required to play at least 10 plays at anytime during the game! This rule will STRICTLY BE ENFORCED. Any coach not in complience will be suspended for 1 game. . It is helpful to have an assistant coach or parent keep track of plays for every player or every player close to being a 10 play player! A YMCA representative will be monitoring playing time.

Questioning a Referees Call: The referee is in total control of the game and his call stands. You may have 1 questioned call per half if you do not understand what the referee called. These do not carry over to the second half. The only person that can question a call is the coach and they respectfully ask the referee closest to them to have a meeting on the sidelines the referee will talk with the head coach only from that one team about the call. The referee can then fill in the coach from the other side if they feel that it is pertinent to do so. Any other questioning of the calls will result in a 10 yard penalty the first time and then the Outburst Penalty of 20 yds., or ¾ of the way to the goal and a fresh set of downs for the next offense. This is not an image that we want to portray to our players questioning every judgment call. If the referee is continually calling something that is not a rule for our league then call the field representative over and they will discuss it with the referee.

OUTBURST PENALTY: There will be no outbursts from the coaches to the referee or to any of their players or spectators. The YMCA’s football program is based on the values of Faith, Caring, Honesty, Respect and Responsibility. Any outburst from a coach, player or parent will result in a penalty against your team of 20 yards or ¾ of the way to the goal line and a fresh set of downs. Outbursts of any kind are unacceptable behavior for the YMCA Youth Sports Program and the referee and YMCA Field Representative is in total control of this call. Any action the referee deems, as an outburst will result in the same penalty as above. If there is a second outburst the coach, player or parent they will be asked to leave the premises and will be suspended for the next game.

UNSPORTMANLIKE PENALTIES: Any player that is asked to leave a game for any reason will not be allowed to play in the following game. The child must come to the next game and watch the game from the sidelines in a respectful manner with no negative comments being made. If a player fails to show up for the game or cannot be respectful then he will sit out the next game as well. If a child is asked to cool off for a few plays and then gets to return to the game this does not carry the same penalty. After 2 penalties by 1 player they are ejected and suspended for the next game.

Field Volunteers: To help in the process and getting the games started right away each team is to have 1 Chain crew and 1 down marker person ready at the beginning of each game. They will meet at the down marker and chains to decide. The down marker person’s from each team will talk and decide if each will do a half or one will do the whole game. The chain crew needs to be at the chains and ready to go once the ref has called the captains to the field.

10 yds. From goal: There are no coaches, parents or players allowed within the 10 yd. Line of the goal for either team on either side.

Game Length: Games will consist of four 15-minute running quarters. The clock will stop during the last minute of the game (the clock will stop on incomplete passes, out of bounds, and changes of possession). The clock will restart at the snap of the ball on the next play.

Overtime: Each team will get one possession of the ball starting with the captains and a coin toss. If the game is still tied after both teams have had a possession then the game will end in a tie. You will also get one time out per team. The ball will be placed on the 20 yrd line with 4 downs starting 1st and Goal!

In Between Plays: You will have 30 seconds in the huddle. First offense will result in a warning after that it is a 5 yd penalty for each infraction. This rule will take affect after the first game of the season.

Time Outs: Each team will receive (Two) timeouts per half. Unused timeouts do not carry over to the second half. One full timeout and one half timeout . A full timeout is 2 min the half timeout is 1 min.

Official Time Outs: The referee will determine when to take water breaks. If a team has only enough players to play the game more water breaks may be given for these participants. This will be a 30-45 second water break. The referee will notify you 2 plays before the water break is called so that you are ready with their water. This is not a strategy session only a time for water.

Halftime: Halftimes will be 10 minutes long.

Coaches or team parents: A good idea would be to have hand towels that can be kept in a separate cooler with ice and water so that the players can put them on their heads and around their neck to cool them off. This should be brought out to each game.

KICK OFF’S: Ages 7-8 kickoff beginning and halftime of game... All other ages kick all game!

The kick-off is spotted at the kickoff teams 40 yard line and is always a live ball after 10 yards.


The receiving team must have at least 3 players within 10 yrds of the ball at the kickoff (prevents on-side kicks).

Fair Catch is permitted

A muffed kickoff is a fumble (live ball) regardless of intention.

If kickoff goes into the endzone, it is brought out to the 20 yrd line for play.

After a Safety, the ball is brought to the 30 yrd line for the free kick/ punt.

If first kick attempt goes out of bounds , the team gets a rekick if second one goes out offense takes the ball at their own 40 yrd line

Punts: There is a 20 yrd minimum for all punted ball unless a return is attempted inside the 20 yrd line. The offense may not leave the line of scrimmage until the ball has been kicked. There are to be no fake punts.no team may punt inside opponents 30 yrd line. Defense may not try and block punts. A touchback will be placed at the 20 yrd line. If a punted ball lands out of bounds inside the 20 yrd line it will automatically be a touchback unless an attempted return and the returner is tackled inside the 20 yrd line.

SAFETYDuring a safety the ball will be placed at the 30 yrd line and kicked to trhe team that was awarded a safety! and 2pts. NO onsides kicks on Safeties.

DEFENSIVE ALIGNMENTS: There are no limits on defensive alignments. All blitzing is allowed.

OFFENSIVE FORMATIONS: The offense must have a minimum of five players on the line of scrimmage. The two outside players on the line of scrimmage are eligible. .Any player not on the line of scrimmage must be clearly behind the line of scrimmage!!

No Blind Side ,Picks,Crack Back Blocks on interior defensive lineman. (exception: Defensive end can be blocked if he is not engaged in contact as long as it is not a blind side block)

Wingback not considered part of the Offensive Line must be behind the offensive line and at least 1 yard back from the line of scrimmage.

-Players inside the box (interior lineman) must be in the down position no standing up inside the box area.

Fumbles: The defense may advance a recovered fumble.

Personal fouls: Any personal fouls (i.e., un-sportsmanlike conduct, unnecessary roughness, flagrant facemask grabbing, etc.) will result in a 10 yd penalty. Also, the player committing the foul must sit out for 5 minutes of game time. If the same player commits a second personal foul, he will sit out for the rest of the game. Possibly missing the next game! Clipping, late hits, and spearing will be 10 yd penalties and can be personal fouls if the referee deems them to be intentional or flagrant.

Blocking: There will be no blocking below the waist. The penalty will be 10 yds.


Pass interference: Any pass interference penalty will be a 10-yard penalty from the line of scrimmage and an automatic first down.

Illegal forward pass: Penalty: 5 yds and loss of down assessed from spot of the throw.

Holding: Any offensive holding penalty that occurs near or behind the line of scrimmage will be a 5 yd penalty from the line of scrimmage. An offensive holding penalty that occurs down field will be a 5 yd penalty from the spot of the foul. A defensive holding penalty will be a 5 yd penalty from the line of scrimmage and an automatic first down.

Types of Scoring: Points are scored as follows: Touchdown 6 points; If you go for 1 point after the touchdown the ball will be placed 3 steps back from the goal line. If you go for 2 points after the touchdown the ball will be placed 6 steps back from the goal line.

Interception: Defensive players can advance the ball. If during an extra point conversion the defensive player can advance an interception for the value of the attempt.


1. The ball is dead and the down is over:

a. When a ball carrier goes out of bounds, his forward progress is stopped, or some part of his body other than his hand or foot touch the ground.

b. When a live ball lands beyond any out of bounds line or touches something out of bounds.

c. When a forward pass is declared incomplete.

d. If the ball is motionless on the ground and no player attempts to secure possession.

e. When a touchdown or extra point is scored.



1. If a whistle is blown inadvertently during

a. A pass, or while the ball is loose behind the line of scrimmage, the down is replayed.

b. A run while the ball is in player control the team in control may choose whether the play or a replay of the down.



1. The down counts if a penalty is declined.

2. If there is a double foul or a penalty is accepted for a foul during a down, the down is replayed unless a penalty prescribes either loss of down or a first down.

3. When a foul occurs at the snap, or a dead ball foul occurs, the number of the down remains as when the foul occurred. Measurement could result in a first down.



1. A snap must leave the center’s hands and touch a backfield player or the ground before it touches any offensive lineman. Each scrimmage down must start with a legal snap. An illegal snap causes the ball to remain dead.

2. The snapper may not remove his hands from the ball or simulate action at the snap.

3. During any down, the ball may be handed forward behind the line of scrimmage or handed backward anywhere. After a change of possession during a down the ball may not be handed forward. Linemen not on the end of the line may be handed the ball only if they have turned around after the snap and are 1 yard behind the line of scrimmage.



1. After the ball is adjusted, it is encroachment for any offensive player to move into his scrimmage line. The snapper may place his hands over the ball and have his head within the vertical plane of the ball.

2. No offensive player on the line between the snapper and the end man on the line may move his hand after having placed it on or near the ground before the actual snap.

3. The offensive players on the end of the line (who are eligible receivers) may adjust their position so long as the movement does not simulate movement at the snap.



1. Players may not enter the neutral zone after the ball is ready for play.

2. No defensive player may in any way try to interfere with or cause confusion for the offensive team’s attempt to snap the ball.




1. After any huddle or any shift all offensive players must come to a stop and remain still for one second, after which the ball may be snapped.

2. One offensive player may be in motion and be moving at the snap but only if such motion is not toward his opponent’s goal. This motion, to be legal, must start when all offensive players are still and not in conjunction with other shift or team movement.




1. A legal complete forward pass is a pass thrown from behind the line of scrimmage and caught:

a. by an eligible receiver

b. by any defensive player (intercepted)

c. simultaneously by opponents. (ball becomes dead and belongs to the passing team.)

2. More than one forward pass is allowed provided all passes are thrown from behind the line of scrimmage and there are no ineligible receivers beyond the neutral zone.

3. A legal incomplete forward pass is thrown from behind the line of scrimmage which:

a. touches the ground

b. goes out of bounds

c. is possessed in the air by a player who first touches the ground out of bounds.

4. Illegal passes include:

a. a pass thrown from a point beyond the line of scrimmage

b. a pass thrown after team possession changed during a down

c. a pass thrown to an area not occupied by an eligible offensive teammate or to an ineligible teammate behind the line of scrimmage.




1. All defensive players are eligible receivers at the snap.

2. If the defense touches the ball all offensive players are instantly eligible to catch the pass.



1. Interference is purposely obstruction an opponent’s attempt to catch a pass when it is not legally permitted.

2. No player is allowed to interfere with an eligible receiver beyond the scrimmage line during a legal forward pass play. The restriction begins at the time of the snap, for the offense, and when the ball leaves the passers hand, for the defense.

3. It is not interference if contact occurs when eligible receivers are making a bona fide attempt to catch or deflect the pass.



1. An offensive or defensive player may not:

a. Use his hands to add impetus to the charge of a teammate.

b. Use his hands to strike a blocker’s head.

c. Strike an opponent who is out of bounds, obviously out of the play, or after the ball is dead.

d. Hurdle another player who is on his feet.

e. Place himself on a teammate or opponent to gain an advantage

f. Incite roughness by contacting an opponent unnecessarily

g. Grasp an opponent’s facemasks.

1. Butt block, face tackle or spear any opponent

2. Defensive players must avoid blocking, tackling, or charging into a passer who has released the ball.



1. No player or non-player personnel shall act in an un-sportsmanlike manner during either play or intermission. Un-sportsmanlike acts include:

a. using profanity vulgar language, or gestures;

b. baiting the opponents;

c. attempting to interfere with offensive signals;

d. intentionally kicking or swinging at any opposing player;

e. intentionally kicking at the ball when not in play;

f. disrespectfully addressing or objecting to a decision of an official;

g. use of artificial aid to direct play;

h. being on the field except as a substitute or replaced player.



1. The following activities are considered illegal participation:

a. Unless blocked or pushed out of bounds, no player can participate after having been out of bounds.

b. Use a pretended substitution or sideline personnel to deceive opponents before any play begins.

c. Lie on the ground to deceive before any play begins

d. Have more than 8 players participate during any play.



1. No player is allowed to bat a loose ball other than a pass or fumble in flight.

2. A backward pass in flight cannot be batted forward by the passing team.

3. Eligible receivers may bat a forward pass in any direction.

4. A player who has possession of the ball may not simulate a fumble in an attempt to gain yardage.



1. A yardage penalty toward an opponent’s goal may not take more than one-half the remaining distance to the goal unless this is the outburst penalty and then it can be ¾ of the way to the goal.

2. If the offensive team commits a foul in its end zone and the penalty is to be measured from a point behind the goal line, it is an automatic safety;

3. A defensive foul enforced from a spot on or behind the offended team’s goal line is measured from the goal line.

4. Fouls committed by the defense during a scoring play will be enforced as on any other play

5. Non-player and un-sportsmanlike fouls occurring during a touchdown, and dead-ball fouls after the score of a touchdown will be enforced at the try for point spot.

6. Un-sportsmanlike or non-player fouls occurring during a try for point, point after and dead ball fouls after such a play are enforced on the ensuing spot of the ball.

7. Scores are nullified if a player on the scoring team commits a foul during the scoring down and the penalty is accepted.

8. An offended team retains the right to replay any down if a penalty is accepted, unless penalty provision cancels the down.




Coaches have 2 question times per game that they can use.


1. Illegal forward handing of ball

2. Any illegal forward pass

3. Pass interference by the offensive team




1. Roughing of passer

2. Defensive pass interference



1. Delay of game tactics, including failure to put the ball in play

2. Participation, substitution, illegal equipment fouls

3. Snap or free kick infractions; position, motion violations

4. Illegal receiver downfield

5. Holding and illegal blocking techniques involving hands and arms




1. Interference or illegal contact with the pass receiver

2. Any form of illegal blocking involving parts of the body other than the techniques described as 5 yd penalties.

3. Unnecessary Roughness and any form of illegal contact

4. Any un-sportsmanlike conduct

5. Illegal batting or kicking of the ball

6. No distance penalty will be enforced in a manner that exceeds more than half the distance to the offended team’s goal line. You will continue to do ½ the distance to the goal for each penalty if 10 yds is not available.


Enforced Weight Requirements

7-8yrsUp To 90 Lbs (or 9yrs old with no experience up to 100lbs)


9-10yrsUp To 115 Lbs (or 11yr old with no experience up to 125lbs)


11-12yrsUp To 130 Lbs (or 13yr old with no experience up to 140lbs)


13-14yrsUp To 200Lbs (175-200lbs may only play Defensive and Offensive Line)

unless it’s a first time player that is 13 or 14.

If 15yrs oldMust be under 175Lbs to play





           2013 Spring Tackle Football Game Schedule    
  7 and 8 (JR) 9 and 10 (JV) 11 and 12 (V) 13 and up (S)
    2JV 49ers 2V  TITANS 2S PANTHERS
        4S RAVENS
  Saturday February 9th  Wednesday February 13th Saturday February 16th  Wednesday February 20th
Field 1 8:30    1JR 5:30 PM 8:30    1JR 5:30 PM
Field 2 8:30      1JV-2JV 2JV-3JV 8:30       1JV-3JV 1JV-2JV
Field 2 10:00      1V-2V 7PM 10:00      1V-3V 7PM
Field 3 10:00       2S-4S 2V-3V  10:00       4S-3S 1V-2V
Field 2 11:30      1S-3S   11:30     1S-2S  
  Saturday February 23rd  Wednesday February 27th  Saturday March 2nd  Wednesday March 6th 
Field 1 8:30    1JR 5:30 PM 8:30    1JR 5:30 PM
Field 2 8:30      3JV-2JV 1JV-3JV 8:30      1JV-2JV 3JV-2JV
Field 2 10:00      2V-3V 7PM 10:00      2V-1V 7PM
Field 3 10:00       2S-3S 1V-3V 10:00       3S-4S 3V-2V
Field 2 11:30      4S-1S   11:30       1S-2S  
  Saturday March 9th Wednesday March 20th Saturday March 23rd Wednesday March 27th 
Field 1 8:30    1JR 5:30 8:30    1JR 5:30
Field 2 8:30       1JV-3JV 2JV-1JV 8:30        2JV-3JV 3JV-1JV
Field 2 10:00      1V-3V 7PM 10:00        2V-3V 7PM
Field 3 10:00       3S-2S 1V-2V 10:00        4S-2S 1V-3V
Field 2 11:30      1S-4S   11:30        1S-3S  
  Saturday March 30th Wednesday April 3rd Saturday April 6th Saturday April 13th
Field 1 8:30       1JR 5:30 8:30 JR Championship 8:30am  (JV) Super Bowl
Field 2 10:00     1S-2S 2S-4S 8:30       Seed 2-Seed3 (JV)  
Field 2 11:30       4S-3S 7PM 10:00      Seed 2-Seed 3 (V) 10:30am (V) Super Bowl
Field 3   1S-3S 10:00     Seed 2 - Seed 3 (S)  
Field 2     11:30    Seed  1 - Seed 4 (S) 11:30am  (S) Super Bowl


Our Mission